Ranged Weapons Expertise (level 1) - Mastery of bows, pistols, crossbows, and rifles.
Ricochet (level 1) - Fire a ricocheting projectile from the active ranged weapon.
Frost Pilum (level 5) - Fire a piercing ice projectile from a ranged weapon.
Critical Strikes (level 5) - Increases the chance and improves the damage of all critical strikes.
Adventurer (level 10) - Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
Seeking Shot (level 10) - Fires 3 projectiles that seek out nearby foes.
Offensive Spell Mastery (level 10) - Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
Explosive Shot (level 15) - Fire a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within its range.
Block and Parry (level 20) - Increases the chance to block, either with or without shield.
Arrow Hail (level 25) - Call forth a hail of arrows to pierce your foes.
Needle Arc (level 1) - Fling an arc of darts that pierces foes.
Stab (level 5) - A brutal forward strike with two dirks.
Armor Expertise (level 5) - Mastery of all forms of armor reduces requirements and improves armor absorption.
Wind of Justice (level 10) - Pushes nearby enemies away with a freezing force of righteousness.
Defensive Spell Mastery (level 10) - Increases the level of all defensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
Martial Weapons Expertise (level 15) - Mastery of swords, axes, maces, and polearms.
Barter (level 20) - Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.
Venomous Dirks (level 20) - Release a set of enchanted poison dirks which slowly seek out and pierces enemies.
Treasure Hunter (level 25) - Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.
Hamstring (level 25) - A swift dash which slices enemies with a pair of dirks, impairing their movement and inducing bleeding.
Lightning Bomb (level 1) - Hurl a bomb that splits into electrical bolts on impact.
Dual Wielding (level 5) - Improves damage of all weapons when dual-wielding.
Flame Trap (level 5) - Hurl a device that burns nearby foes with gouts of flame, devastating low resist enemies.
Charm Spell Mastery (level 10) - Increases the level of all charm magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
Flechette Trap (level 15) - Hurl a device that sprays foes with piercing flechettes.
Pet Mastery (level 15) - Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.
Magic Weapons Expertise (level 20) - Mastery of all wands and staves, and reduced requirements for rings and amulets.
Devouring Trap (level 20) - Hurl a device that drains the armor of all nearby foes.
Shock Trap (level 25) - Hurl a device that shocks nearby foes with bolts of lightning.
Advanced Spellcasting (level 25) - Reduces the level requirements of all spells and improves mana recharge rate.